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How to Make a Title Screen and Levels. Many games have title screens. As well as anything that may cause the player to lose a life. If it is needed, they can add a large readout variable that has this script somewhere in the project. Scratch is a project of the Lifelong Kindergarten Group at. Jun 13, 2015 How to make and use variables for lives and scores in Scratch games. Skip navigation Sign in. Make a life and score variable tutorial in Scratch Andrew Howard. Sign in to add this to Watch.
Descriptions are useful in comics, but to bring your Scratch superhero to life, you really need to give the character a voice. How do you do that? You have to create one of those classic speech or thought bubbles!
You can share the thoughts, feelings, and personality of your superhero by using the Paint Editor tools to draw speech and thought bubbles, but an even cooler way is to use programming blocks!
Select your superhero sprite. (Double‐click the sprite on the Stage or click one time on the icon in the Sprites area beneath the stage.)
Click the Scripts tab.
Click the Looks category.
Locate the SAY block.
Drag it into the Scripts Area.
Click inside the block to replace Hello with your hero’s first line of dialogue.
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To show the speech bubble on the Stage, click the SAY block one time. Here, the speech bubble is not where it should be.
The speech bubble might be in the right place for your character, but Scratch lost track of where the head is. Here’s a fix that lets you position speech and thought bubbles exactly where you want them.
You click the SAY or THINK block to make the text show up on the Stage. To make it go away, click the Stop button in the top‐right corner of the Stage.
To move a speech (or thought) bubble where you want on the Stage, you can create a special say/think sprite. Check it out:
Click the Paint New Sprite icon.
Click the Costumes tab.
Click the Ellipse tool.
Choose the Solid option.
Select a bright red color swatch.
Zoom to 100% to see how large the shape will be on the Stage.
Hold the Shift key on your keyboard and then click and drag to draw a small circle.
On the Stage, drag the circle to cover your character’s head.
If you do not see the circle on the Stage, you might need to click outside the circle.
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Rather than putting the SAY block on your superhero, you put the SAY (or THINK) block on the new sprite. Wherever you drag that sprite to on the Stage, the speech or thought bubble will follow.
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The only problem is you probably do not want a bright red circle to cover your hero’s face. There’s an easy fix to that, which is a bit like Scratch magic. On the Stage, just click your superhero and hold the button down for a few seconds. Voila!
Every time you add a sprite to the Stage, it creates a new layer. When you click on a sprite for a few seconds, the sprite comes forward to the top layer on the Stage.
You can also change a sprite’s layer position by using the GO TO FRONT and GO BACK LAYERS blocks near the bottom of the Looks category (the same category the SAY and THINK blocks are in). You don’t even need to drag them onto your sprite; just select the sprite and click the block right in the category to apply it. For the GO BACK LAYERS block, you can either click it several times (depending on how many sprites have been added to the stage) or increase the value inside the block before clicking it.